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Around the world in 80 hours

A focused collection of grenade foley, captured with precision using replica units. This library provides the essential, clean sounds of tactical handling, interaction, and impacts.

Recorded at 96kHz/24-bit across various surfaces including steel plates, carpet, wood floorings, soil, and grass, this library offers variation for different environments. The recordings feature grenade shakes, surface impacts and rolls, pin pulls, spoon lever ejections, spoon drops, and tactical gear foley, all captured with Lewitt LCT 540 S and Shure SM7B.

This is a practical toolkit for sound designers working in film, games, and other media, providing a tonal and versatile foundation for building realistic military action.

Sand in Brazil looks like audio waves.

How to better implement sounds in your game

You want to reduce transients but don't lose dynamic range. That varies from sound to sound but you generally want to reduce peak and increase average loudness. You can do that with a few different processes, including saturation, compression and limiting.Then for resonances and general frequency …

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How to better implement sounds in your game

3D Immersive Microphone Arrays

Over the years, I've recorded with many types of microphone arrays. I started with stereo, then moved to various surround sound arrays. Here's the rough progression of the arrays I mainly use: Stereo: Mid/SideStereo: ORTFStereo: ABStereo: Tree-earsSurround: Double Mid/SideSurround: Quad …

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3D Immersive Microphone Arrays